PyTouhou - linux x86_64

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status platform linux x86_64 on LOLI
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Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.

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status platform linux x86_64 on LOLI
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package_data doesn’t work with no package specified, add the pytouhou package back.

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status platform linux x86_64 on LOLI
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Move Particle to its own module, to not pollute pytouhou.game.effect.

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status platform linux x86_64 on LOLI
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Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.

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status platform linux x86_64 on LOLI
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Use a specific vbo/vao pair for text rendering.

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status platform linux x86_64 on LOLI
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Fix (again…) the OSX and Win32 build.

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status platform linux x86_64 on LOLI
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Cast things closer to their usage, in Item.

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status platform linux x86_64 on LOLI
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Fix OSX and Windows build, by renaming a forgotten variable.

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status platform linux x86_64 on LOLI
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Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.

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status platform linux x86_64 on LOLI
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Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.

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status platform linux x86_64 on LOLI
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Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!

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status platform linux x86_64 on LOLI
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Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.

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status platform linux x86_64 on LOLI
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Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)

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status platform linux x86_64 on LOLI
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Delay power assignment to players until the game is started.

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status platform linux x86_64 on LOLI
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Don’t uselessly malloc() a matrix for multiply, the stack is here for that!

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status platform linux x86_64 on LOLI
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Request a RGB888 context, since SDL2’s default of RGB332 sucks.

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status platform linux x86_64 on LOLI
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Add back a GL_QUADS path for legacy applications.

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status platform linux x86_64 on LOLI
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Mention Python 3 in the README…

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